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Resident Evil Revelations. A quick overview of the Demo version

A little introduction

After a very dubious fifth resident, a wretched sixth, and an incomprehensible interim in the form of "Operation Raccoon City," Capcom, having exhausted ideas and realizing that people are no longer playing dumb action, decides to rehabilitate itself for the low sales of RE6 with another port.

Since there's basically nothing left to port except Zero and Remake (when will you re-release them on PlayStation and Xbox, damn it!!!), the Japanese again prefer not to strain themselves and take over the successful Nintendo 3DS Resident Evil Revelations. They can be understood, firstly, and there is not much work on the reissue, and secondly, there is old-school gameplay, since you can't really turn around on a portable console with exuberant action.

Today I will briefly describe my small comments on the demo, and I will thoroughly tweak the game after I purchase the disc.


Graphics and sound

Lately, it seems to me that in Japan there is a kind of device with the principle of "you throw a ram, a sausage comes out", but you need to throw a game into it, and the port comes out.

No handiwork was noticed – stretched polygons, rough corners, terrible graphics.



Don't expect any interesting frills like in Code Veronica, or game cube shaders a la RE4. The principle of making the game turned out to be trivial:

1. We took the original
2. The screen was enlarged
3. Adjusted the sharpness

Well, that is, you throw a ram, and a sausage comes out.

I didn't listen to the sound, because there wasn't much to listen to.


Gameplay

Before I sat down to play, I took the time to read reviews about the 3DS version. The people were salivating with joy, praising the return to the old resident. Few bullets, and narrow spaces. It really is, but that's probably where the similarities end.

Already from the short demo, the impending messy plot and comical characters are clear.



The gameplay is generally good, and there really aren't many bullets, but I didn't quite understand the magical essence of the scanner. Maybe it's a banal procrastination of time? Searching for swag in the dark in the old-fashioned way is much more enjoyable than driving this shit all over the screen.



The overall gameplay was very reminiscent of Dead Space. After listening to the demo with headphones in the evening, I report that it's really scary to play, and this is already a lot of progress.


Didn't have enough money for localization?

The Russian language in the game is always good, but why such a performance?



A small summary

In the end, I'll briefly say the main thing – there is hope. Narrow corridors, aggressive monsters, a meager bandolier and constant darkness. If the whole ship doesn't turn out to be as dreary as the bilge cabins in the demo, and I see my well-fed partner much less often than the bubbling hunters, a worthy survival-horror project can come out of the revelation. Worthy of the Resident Evil console.

It's definitely worth playing for all resident fans, but whether to leave Revelations in the collection or not, I'll report back when I complete the game.… The express bonus adds an extra percentage to winnings for accumulator bets with four or more events. A player who used the free promo code for 1xbet benefits from this promotion automatically. The bonus is credited upon successful settlement of the accumulator without any separate claim process. The more events you include, the higher the bonus percentage — this encourages building longer accumulators and exploring different sports combinations. There are no separate wagering requirements for this bonus. Combine it with your welcome bonus funds for even greater potential returns.

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