Styx Guide and Walkthrough: Shards of Darkness - Story Passage #27
The Secret Room
Get to the dome and steal the key
With the key that you stole, go to the lower level to the place at the starting point, and the door will open. There's a simple puzzle game where you need to direct a beam of light to the other end of the room. You just need to rotate each column in the center and press the button on it once.
If you are not careful, you will most likely die from insect attacks.
In the next room-which Styx will notice-it's too quiet and, indeed, it's a trap. First, take a stock of the stand from the bag by the wall. As soon as you use the lever on the counter, the door will slam shut, and swarms of insects will begin to appear from holes in the walls.
Being inside the windows, you can safely destroy all the insects.
Immediately after interacting with the level, go through the door. There is a small opening to the right of the door. Nesting there, you can throw sand at your opponents. When it's over (6 insects), either take some more or use the bolts. Then take the dagger.
Eventually, leave the room and go up the stairs to the place where you started. There you will only have to cross the heads of your opponents and go out onto the balcony from the other side. From there, you can escape and finish the mission. You only need to be careful on the second balcony, because it is brightly lit and there is a guard there. Wait until he goes out onto the balcony and jumps to the door behind him.
Optional: kill the Bariman
When you eavesdrop on the guards in the center of the room, their leader will be marked as a target. However, you must kill him when he is alone. So, wait until he goes to the top floor with his guards, and wait by the window. As soon as he enters the room, the guards will leave him, and after a while he will come to the window - there you can pull him out and kill him. Then go back to the other balcony and escape.
Noble quarters
This is not the end of the mission. You still have to eliminate one more target. First, jump down and over the rocks, move to the next balcony. There is one guard in the room - avoid him and leave the room.
Here, first kill (this is the cheapest with sand or bolts) two flying insects and climb over the handrails at the door to a higher level, where you can jump to the ambassador.
Climb the cliff from where you can jump to your target
Unfortunately, it is in constant motion, and you have to demolish it quietly. Jump over the walls on the upper level and follow him into the living quarters. Go through the rope and go through the window to the ambassador's room.
Unfortunately, the dwarf is being watched by his guard, and no one sees how you killed him. There is an easy way to do this: the gnome keeps walking between the tables. As he passes by the torch, throw sand at him, shoot at the ambassador and quickly hide. Once everything calms down a bit, you can put a dagger on him (you can also do this by activating invisibility).
Hint: To speed up the process, you can also try masking your scent if you got the recipe in Mission 5.
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